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تاثیر بازیهای آموزشی بر دقت و تمرکز دانشآموزان | ||
| فناوری و دانش پژوهی در تعلیم و تربیت | ||
| مقاله 1، دوره 5، شماره 3 - شماره پیاپی 17، مهر 1404، صفحه 9-21 اصل مقاله (643.8 K) | ||
| نوع مقاله: مقاله پژوهشی | ||
| شناسه دیجیتال (DOI): 10.30473/t-edu.2024.72759.1217 | ||
| نویسندگان | ||
| اکبر جدیدی محمدآبادی* ؛ انور شاهمحمدی | ||
| استادیار گروه علوم تربیتی، دانشگاه پیام نور، تهران، ایران. | ||
| چکیده | ||
| این پژوهش با هدف بررسی تاثیر بازیهای رایانهای آموزشی بر دقت و تمرکز دانشآموزان دختر پایه هشتم شهر کرمان انجام گرفت. روش پژوهش نیمه آزمایشی و از طرح پیش آزمون-پس آزمون با گروه کنترل استفاده شد. جامعه آماری پژوهش کلیه دانشآموزان دختر پایه هشتم متوسطه شهر کرمان در سال تحصیلی 1403-1402 بودند که یک نمونه 40 نفری در قالب دو کلاس 20 نفری از جامعه به روش نمونهگیری خوشهای چند مرحلهای انتخاب شد. از دو پرسشنامه دقت تولوز-پیرون (1911) و پرسشنامه تمرکز سواری و اورکی (1395) برای جمع آوری اطلاعات پیش آزمون-پس آزمون و از نرم افزارهای بازیهای رایانهای بعنوان عمل آزمایشی استفاده شد. تجزیه و تحلیل دادهها نیز با روش آماری تحلیل کوواریانس و با استفاده از نرم افزار SPSS19 انجام شد. نتایج نشان داد بازیهای آموزشی رایانهای بر بهبود دقت و تمرکز دانش آموزان گروه آزمایش در مقایسه با گروه گواه موثر بوده است. بنابراین بواسطه انعطافپذیری ساختار بازیهای آموزشی رایانهای و سازماندهی غیرخطی آنها و ویژگیهای انگیزشی بازیهای رایانهای و بهرهمندی از قوانین و اصول یادگیری نظیر تقویت فوری میتوانند در افزایش تمرکز و دقت ایفای سهم کنند. | ||
| کلیدواژهها | ||
| بازیهای رایانهای آموزشی؛ دقت؛ تمرکز | ||
| عنوان مقاله [English] | ||
| The Effect of Educational Computer Games on Students' Accuracy and Concentration | ||
| نویسندگان [English] | ||
| Akbar Jadidi Mohammadabadi؛ Anvar Shahmohammdi | ||
| Assistant Professor of Educational Sciences and Counseling Department,, Payame Noor University, Tehran, Iran. | ||
| چکیده [English] | ||
| This study was purposed to investigate the impact of computer games on the accuracy and concentration of eighth-grade female students in Kerman. Semi-experimental research methods and pre-test-post-test design with a control group were used. The statistical population of the research was all female students in the eighth grade of secondary school in Kerman city in the academic year of 2023-2024, and a sample of 40 people was selected in the form of two classes of 20 people from the society by multi-stage cluster sampling method. Two Toulouse and Pieron accuracy questionnaires (1911) and Savary & Oraki concentration questionnaires (2015) were used to collect pre-test-post-test information, and computer game software was used as an experimental practice. Data analysis was also done with the statistical method of analysis of covariance and using SPSS19 software. The results showed that computer educational games have been effective in improving the accuracy and concentration of students in the experimental group compared to the control group. Therefore, due to the flexibility of the structure of educational computer games and their non-linear organization, and the motivational features of computer games and the benefit of learning rules and principles such as immediate reinforcement, they can contribute to increasing concentration and accuracy. | ||
| کلیدواژهها [English] | ||
| Educational Computer Games, Accuracy, Concentration | ||
| مراجع | ||
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