| تعداد نشریات | 49 |
| تعداد شمارهها | 1,261 |
| تعداد مقالات | 10,847 |
| تعداد مشاهده مقاله | 22,202,866 |
| تعداد دریافت فایل اصل مقاله | 14,928,717 |
From Traditional to Digital: A 39-Year Scientometric Study of Online History Education | ||
| Iranian Distance Education Journal | ||
| مقاله 7، دوره 7، شماره 2، اردیبهشت 2026 اصل مقاله (668.51 K) | ||
| نوع مقاله: scientific-research | ||
| شناسه دیجیتال (DOI): 10.30473/idej.2025.74028.1229 | ||
| نویسندگان | ||
| Amir Karimi* 1؛ Abolfazl Asadnia2؛ Rizky Agassy Sihombing3؛ safriana safriana4؛ Amjad Islam Amjad5 | ||
| 1PhD student, History department, Law and Social Sciences department, Tabriz University, East Azarbaijan, Iran; and Research lecturer of history education, Farhangian University, Alborz campus, P.O. Box 14665-889, Tehran, Iran. | ||
| 2Ph.D. in information science and epistemology from Isfahan University, assistant professor of information science and epistemology department, Shahid Bahonar University, Kerman, Iran. | ||
| 3Universitas Pendidikan Indonesia | ||
| 4Malikussaleh University | ||
| 5School Education Department, Government of Punjab, Pakistan | ||
| چکیده | ||
| Online History Teaching provides convenience, adaptability, and teamwork by eliminating geographical constraints and accommodating a range of schedules and learning preferences. Virtual reality and interactive multimedia are technological innovations that improve education and encourage lifelong learning in learners of all ages. This scientometric article aims to teach online history and find academic gaps and trends. The method of this research is a scientometric method that was conducted with statistical software. Using the Scopus database and the VOSviewer 1.6.18 software and Bibliometrix 4.1.4, the study covers publications on Online History Teaching from 1985 to 2023. The annual analysis shows a significant increase in the number of articles. The main contributors are the United States, China, the United Kingdom, Spain, and Indonesia. According to the Journal of Computers and Education, Hwang G-J was the most active author. Additionally, Research trends, hot spots, and chats in this field were discussed and analyzed based on the research results. Subsequent investigations may broaden the application of gamification in contemporary learning environments like the Metaverse, VR, XR, AI, and AR. By giving academics up-to-date information on Online History Teaching, this study helps to create important areas and identify research avenues that show promise. | ||
| کلیدواژهها | ||
| online learning؛ history teaching؛ Scientometric؛ bibliometrix؛ VOSviewer | ||
| عنوان مقاله [English] | ||
| از سنتی تا دیجیتال: مطالعه علمسنجی ۳۹ ساله آموزش آنلاین تاریخ | ||
| نویسندگان [English] | ||
| امیر کریمی1؛ ابوالفضل اسدنیا2؛ ریزکی آگاسی سیهومبینگ3؛ سافریانا سافریانا4؛ امجداسلام امجد5 | ||
| 1دانشجوی دکتری، گروه تاریخ، دانشکده حقوق و علوم اجتماعی، دانشگاه تبریز، آذربایجان شرقی، ایران و مربی پژوهشی آموزش تاریخ در دانشگاه فرهنگیان، | ||
| 5School Education Department, Government of Punjab, Pakistan | ||
| چکیده [English] | ||
| Online History Teaching provides convenience, adaptability, and teamwork by eliminating geographical constraints and accommodating a range of schedules and learning preferences. Virtual reality and interactive multimedia are technological innovations that improve education and encourage lifelong learning in learners of all ages. This scientometric article aims to teach online history and find academic gaps and trends. The method of this research is a scientometric method that was conducted with statistical software. Using the Scopus database and the VOSviewer 1.6.18 software and Bibliometrix 4.1.4, the study covers publications on Online History Teaching from 1985 to 2023. The annual analysis shows a significant increase in the number of articles. The main contributors are the United States, China, the United Kingdom, Spain, and Indonesia. According to the Journal of Computers and Education, Hwang G-J was the most active author. Additionally, Research trends, hot spots, and chats in this field were discussed and analyzed based on the research results. Subsequent investigations may broaden the application of gamification in contemporary learning environments like the Metaverse, VR, XR, AI, and AR. By giving academics up-to-date information on Online History Teaching, this study helps to create important areas and identify research avenues that show promise. | ||
| کلیدواژهها [English] | ||
| online learning, history teaching, Scientometric, bibliometrix, VOSviewer | ||
|
آمار تعداد مشاهده مقاله: 39 تعداد دریافت فایل اصل مقاله: 30 |
||