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Improving the Health-Related Quality of Life in Adolescents with Internet Gaming Disorder | ||
Iranian Journal of Health Psychology | ||
دوره 4، شماره 2 - شماره پیاپی 8، شهریور 2021، صفحه 9-20 اصل مقاله (201.77 K) | ||
نوع مقاله: research | ||
شناسه دیجیتال (DOI): 10.30473/ijohp.2021.56059.1145 | ||
نویسندگان | ||
Saeed Nasiry* 1؛ Zahra Ebrahimi2؛ Arash Monadjem3 | ||
1Department of Clinical Psychology, Shahid Beheshti University of Medical Sciences, Tehran, Iran | ||
2Department of Psychology and Educational Sciences, Arak University, Arak, Iran | ||
3Department of Psychology and Educational Sciences, University of Tehran, Tehran, Iran | ||
چکیده | ||
Objective: The present study aimed to examine whether the treatment of Internet Gaming Disorder (IGD) in adolescents via Attentional Bias Modification (ABM) improves their health-related quality of life. Method: 34 adolescents with IGD who were 12-17 years old were randomly assigned to experimental (n = 16) and control (n = 18) groups. The experimental group received ABM, while no interventions were delivered to the control group. Attentional bias, IGD severity, and health-related quality of life were assessed using Modified Stroop Task, Internet Gaming Disorder-20 (IGD-20), and KIDSCREEN-52 questionnaires, respectively. Data from pre-test, post-test, and two months follow-up measurements were analyzed using two-way mixed measures ANOVA and Fisher's least significant difference (LSD) via SPSS software. Results: ABM successfully reduced attentional bias and IGD severity and improved health-related quality of life in adolescents of the experimental group (p < 0.05). These significant changes were observed at post-test and two months follow-up. Meanwhile, no significant change occurred in the control group (p > 0.05). Conclusion: It could be concluded that ABM not only reduces the severity of IGD in adolescents, but also improves their health-related quality of life, although further research is required for the understanding of its mechanisms of effects | ||
کلیدواژهها | ||
Internet Gaming Disorder؛ Quality of Life؛ Health Promotion؛ Attentional Bias Modification؛ Adolescents | ||
عنوان مقاله [English] | ||
ارتقاء کیفیت زندگی مربوط به سلامت در نوجوانان مبتلا به اختلال بازی اینترنتی | ||
نویسندگان [English] | ||
سعید نصیری1؛ زهرا ابراهیمی2؛ آرش منجم3 | ||
1گروه روانشناسی بالینی، دانشگاه علوم پزشکی شهید بهشتی، تهران، ایران | ||
2گروه روانشناسی و علوم تربیتی، دانشگاه اراک، اراک، ایران | ||
3گروه روانشناسی و علوم تربیتی، دانشگاه تهران، تهران، ایران | ||
چکیده [English] | ||
هدف: پژوهش حاضر با هدف بررسی امکان ارتقاء کیفیت زندگی مربوط به سلامت نوجوانان مبتلا به اختلال بازی اینترنتی (IGD)، از طریق درمان این اختلال به وسیلهی اصلاح سوگیری توجه (ABM) انجام شد. روش: ۳۴ نوجوان مبتلا به IGD که ۱۲-۱۷ سال سن داشتند به صورت تصادفی در گروه آزمایش (۱۶ = n) و کنترل (۱۸ = n) گماشته شدند. گروه آزمایش ABM را دریافت کرد، در حالی که هیچ مداخلهای به گروه کنترل ارائه نشد. سوگیری توجه، شدت IGD و کیفیت زندگی مربوط به سلامت به ترتیب با استفاده از آزمون استروپ تغییریافته و پرسشنامههای اختلال بازی اینترنتی-۲۰ (IGD-20) و KIDSCREEN-52 سنجیده شدند. دادههای اندازهگیریهای پیشآزمون، پسآزمون و پیگیری ۲ ماهه با استفاده از آزمون تحلیل واریانس دوطرفه با اندازهگیریهای مکرر و آزمون حداقل اختلاف معنادار فیشر (LSD)، از طریق نرمافزار SPSS تحلیل شدند. نتایج: ABM به صورت موفقیتآمیز سوگیری توجه و شدت IGD را در گروه آزمایش کاهش و کیفیت زندگی مربوط به سلامت را در آنها ارتقاء داد (۰/۰۵ > p). این تغییرات معنادار در پسآزمون و پیگیری ۲ ماهه مشاهده شدند. در عین حال، هیچ تغییر معناداری در گروه کنترل رخ نداد (۰/۰۵ < p). نتیجهگیری: میتوان نتیجه گرفت که ABM نه تنها شدت IGD را در نوجوانان کاهش داده، بلکه کیفیت زندگی مربوط به سلامت آنها را نیز ارتقاء میدهد، هرچند پژوهشهای بیشتر برای فهم مکانیزمهای اثرات آن ضروری است. | ||
کلیدواژهها [English] | ||
اختلال بازی اینترنتی, کیفیت زندگی, ارتقاء سلامت, اصلاح سوگیری توجه, نوجوانان | ||
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